Tristan Brown

Game Design | Game Programming | Project Management

My Projects

Click any project to learn more about my role and contributions.

Dragon Kisser

Souls-like boss fight meets dating sim student project in Unreal Engine 5.

Unreal Engine 5 C++ Prototyping

The Path to Camelot

A combat and level design student project built in Unreal Engine 5 using Blueprints.

Unreal Engine 5 Blueprints Combat Design Level Design

Chamber of Secrets Greybox Level

Greyboxed level spanning from the Hogwarts Legacy bathroom to the innermost room of the Chamber of Secrets from the films.

Level Design Unreal Engine 5 Prototyping

Cosmo's Challenge

Unreal Engine 5 mobile game used to collect data for University tailgate events.

Unreal Engine 5 Blueprints Mobile Development

Destruction in Unreal powered by Houdini

Personal research creating destructible items using Houdini and Unreal Engine's chaos system

Destructible Environments Houdini Engine Unreal Engine 5