About Me
Aspiring Gameplay Designer & Programmer with hands-on experience in Unreal Engine 5, specializing in player-focused gameplay, combat systems, and AI behaviors. Focused on building responsive combat, engaging encounters, and cohesive gameplay experiences using C++ and Blueprints. Experienced in leading cross-disciplinary teams, driving iteration through playtesting, and refining systems to improve pacing, difficulty, and overall player experience. Passionate about creating memorable gameplay and delivering polished, immersive games.
Featured Projects
Dragon Kisser
Souls-like boss fight meets dating sim student project in Unreal Engine 5.
The Path to Camelot
A combat and level design student project built in Unreal Engine 5 using Blueprints.
Chamber of Secrets Greybox
Greyboxed level spanning from the Hogwarts Legacy bathroom to the innermost room of the Chamber of Secrets from the films.
Cosmo's Challenge
Unreal Engine 5 mobile game used to collect data for University tailgate events.